Patchnotes & Bug Protocol
​​V16 - 22.05.22
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New Features:
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detailed graphic settings menu
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improved light crystal sound
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more sound effects
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Fixed Bugs:
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performance issues in the desert
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spelling mistakes
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All are reborn through fire achievement triggered multiple times
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ritual can be unlocked without being in the cave (subquest missing)
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improved lighting quality
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triggered dialogue triggering multiple times, overlapping itself
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Ingame Menu stretched buttons
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lense puzzle achievement triggered multiple times
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"We will see about that" triggered at the chest in the second playthrough
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player not teleporting when ging down in the desert
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player won't stop breathing heavy
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Not-yet-fixed Bugs and Issues:
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Performance Issues due to not stated graphic settings(?) (example Fabians PC)
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directx12 is required to play the game (example Lucas’ PC, not sure if fixable)
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Audio Settings
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loading times
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Garret LODs
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smoke particles attached to dragon when flying
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intro framerate / artefacts
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NPCs casting no shadows
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Questlog sometimes flickering
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Garret Obelisk dialog circles through other dialog branches when asking to repair the obelisk???
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Lightmap seams in cave visible
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Make fire UI to present/big when unlocking
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checkboxes flickering in menu
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sometimes dialog audio gets chopped off / muted
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floor tile puzzle can get stuck in the ground making progress impossible
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PERFORMANCE ISSUES in the cave
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note to me: look up foliage actors, might improve glowing crystals?
Missing features:
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spawn dialogue sound in 3d space (reverb in cave)
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optimization
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antenna for tent with radio unit?
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voice line for trying the soup
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sound effect for taking items
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resolution settings higher than HD / settings for ultra-wide
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phone for garret to make him text dr. Kanwar, fixing his animations
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V15 V1-V8 - 16.-19.05.22
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(internal versions with different performance tests)
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V15 - 16.05.22
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New Features:
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Cull Volumes to increase performance
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improved dragon movement sequence, dragon now able to walk on the third bridge
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dragon landing sound
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reduced the quality of the human NPC (MetaHuman) to improve framerate
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switch on/off sound at lanterns
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button feedback sound in menus
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NPC waves to player
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Added dragon quest and lock questlog during ending B/C
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player can try the soup in the tent (restores to full health)
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Fixed Bugs:
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player kept playing footstep sound
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Dragon wing shape
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player missing impact sound on jump
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volume level on emerging bridge cue
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player outrunning weapon chest dialog leading to late quest updates, overlapping voicelines etc
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UI make fire not showing
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V14 - 14.05.22 - Pre-Alpha
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New Features:
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intro cinematic
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random dragon sounds through cave
Fixed Bugs:
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dragon moonwalking instead of stopping at target point
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no light in desert cave
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random chosen answers are not random and you have to click to proceed
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if the player walks into an npc while he is walking the npc will run in place forever
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Dragon Collision
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healing not working in the desert
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missing textures in the dragons lair
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no voice line when respawning
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"play again" didn't reset dragon dialog options
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NPCs getting stuck at objects
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cave texture
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obelisk puzzle background wrong position
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dragon dialog being triggered multiple times
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screen flickering at start
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V13 - 12.05.22
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New Features:
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obelisk puzzle
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dragon movement system
Fixed Bugs:
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Sister Dialogue lines switched up
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hieroglyphic voice line to loud
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obelisk voicelines missing
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after spoken to garret the radio exit sound is played
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after talking to kanwar the radio stays on
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garret doesn’t repair the obelisk no more
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voice line broken door missing
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after reading murals no new quest is added
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does anyone even read these patch notes except me
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neither the big lense nor the bridge is moving after solving the puzzle
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wrong voice line at “are you sure you are real”
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spelling mistake kin/kind
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dragon doesn't take of after talking to the player and choosing ending b or c, however, was flying when starting a new game
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portal not opening after ritual performance
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radio staying on ater talking to Dr. Kanwar
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after choosing ending B or C the portal still isn’t open to go back to the desert
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“new game” doesn’t reset all endings, nor does it clear the inventory
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trigger sphere for first meeting with dragon to narrow?
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dragon is not attacking the player after choosing ending a
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V12 - 11.05.22
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(internal test version)
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V11 - 11.05.22
New Features:
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fall damage (or no damage and splash sound if impact on water)
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added reset button for the first floor-puzzle
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working inventory, randomised loot, did i mention the woking inventory
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player falls unconscious if taken to much damage
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player can heal itself using medikits (desert level) or green berries (cave level)
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Implemented Endings B and C as playable level sequences (animation bugfixing still missing but all the rest is there)
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Amara / Kanwar dialogue
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Amara / Dragon dialogue
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more achievements
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improved end screen and main menu design
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Garret and Dragon follow player with their head
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added sound effects for the dragon, radio unit, pain/damage, footprints, players journal
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obelisk puzzle
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dragon walking and flying movement system
Fixed Bugs:
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Reworked the Achievement system (unlocks only once)
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Collision settings of bridges
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scaled down the collision of the floortiles so you cant stand on two at the same time and break the puzzle
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after ritual garrets help with obelisk dialogue shows up again
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radio unit works again
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lense puzzle: can’t insert crystal
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player cant get out of fire cause of fire damage: big fire bowl blocked, added unconsciousness state
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inventory not being saved during levels
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Endings not working due to dialogue update
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Rise of the Morningstar quest disappears after talking to Dr. Kanwar
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footstep sound will keep playing when player talks
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V10 - 04.04.22
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New Features:
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New music
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New temple design
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Cave is blocked during ritual
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Puzzles! (moving lenses, loot chests, pushable objects, combination lock, floor tile puzzle)
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Collectables
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sound effects
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New Journal Design, easier to read, includes maps and collectables with dragon trivia
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Footsteps
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Ability to swim
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deleted all the blocking volumes in the cave; it's more open-world now
Fixed Bugs:
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Garret calls player multiple times
V9 - 21.03.22
New Features:
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Player Character Animaion (walking and sprinting movement)
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A few new assets in the camp
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remade the Quest System: Questlog works as intentend, unlocking new quests adds them to the log, UI is functionable
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cinematics are skipable (use esc two times)
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Dialogues support voicelines now, jump automatically to the next paragraph and can be skipped (note: not all voicelines are recorded yet, thats why some will play the wrong sound and some diaologues will skip since they are playing an empty sound with 0 duration)
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New music
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New temple design
Fixed Bugs:
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Garret is now reliable (at least regarding the obelisk, his character not so much but that's another story)
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Achievements unlocking after re-entering the desert
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make fire UI is back and the look at fire UI will disappear when the ritual is ready, so the interactions don’t interfere with each other anymore
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play again button doesn’t block controls any more
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Garret can be triggered multiple times
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Main Menu now includes Credits, Language Menu got a facelift, Video Settings now work (but badly)
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Questlog jittering
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Quests unlocking not adding them to the log
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Look-at-obelisk diappears randomly
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Audio Settings
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Morningstar Quest in cave level
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Tessellation clipping at screenborder (caves and gate)
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player can outrun triggered dialogs
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plant LODs in cave
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sky sphere reflectioning inside the tents
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player can confront garret about weapons multiple times
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When players click to next dialog the sound still plays until finished
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V8 - 09.03.22
New Features:
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Quest System (press TAB to open and close Questlog)
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Dialog Sytem Update, now has unlockable dialog options, triggers game-changing-choices and supports audio files(we haven’t been in the recording studio yet so the cues you heard are just examples that indicate that it works)
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New Side Quest
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2 different Endings (Placeholders)
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Achievement System
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Cinematics (mostly Placeholders)
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End Screen with your statistics
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“Environment” behind Portal (if you look back from the Dragon Cave)
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More Dialogues (I still kept out all of the main story and/or censored the spoilers, don’t worry)
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Camp Assets
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Atmospheric Fog, bitches!
Fixed Bugs:
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Pause Menu blocking Main Menu
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Player Camera going through walls
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Achievements get unlocked multiple times
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Player kept moving when entering dialogs
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VR Controls going crazy
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climbing on tents
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Player gets stuck in stone at the middle of the temple
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Voicelines or Dialogues overlapping
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Subtitles on the right mural clipped (Voiceline will be altered accordingly in the future)
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Dialog at obelisk stop if player moves a bit (increased the radius, you can still cancel it if you ran away, thats intentional)
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